stringsfile version 1
357
str_no_string NO_STRING!
str_empty_string _
str_yes Yes.
str_no No.
str_credits_1 Mount&Blade:_Warband_Copyright_2008-2010_Taleworlds_Entertainment
str_credits_2 Game_design:^Armagan_Yavuz^Steve_Negus^Cem_Cimenbicer
str_credits_3 Programming:^Armagan_Yavuz^Cem_Cimenbicer^Serdar_Kocdemir^Ozan_Gumus
str_credits_4 CG_Artists:^Ozgur_Saral^Mustafa_Ozturk^Pinar_Cekic^Ozan_Unlu^Yigit_Savtur^Umit_Singil
str_credits_5 Concept_Artist:^Ganbat_Badamkhand
str_credits_6 Writing:^Steve_Negus^Armagan_Yavuz^Ryan_A._Span
str_credits_7 Original_Music:^Jesse_Hopkins
str_credits_8 Voice_Talent:^Tassilo_Egloffstein
str_credits_9 Tutorial_written_by:^Steve_Negus^Armagan_Yavuz^Edward_Spoerl^^^Horse_Motion_Capture_Animation_Supplied_by:^Richard_Widgery_&_Kinetic_Impulse^^^Physics:^Havok^^^Sound_and_Music_Program_Library:^FMODex_Sound_System_by_Firelight_Technologies^^^Skybox_Textures:^Jay_Weston^^^Chinese_Translation:^Hetairoi;_Gaodatailang;_silentjealousy;_Ginn;_fallout13;_James;_D.Kaede;_Kan2;_alixyang;_muyiboy^^^TaleWorlds_Director_of_Communications:^Ali_Erkin_^^^TaleWorlds_Forum_Programming:^Brett_Flannigan_^^^TaleWorlds.com_Forum_Administrators_and_Moderators:^Janus^Archonsod^Narcissus^Nairagorn^Lost_Lamb^Deus_Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount&Blade_Community_Suggestions_and_Feedback:^A_Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias_Master^Arch3r^Archevious^Arcas_Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker_Pride^bgfan^bierdopjeee^Big_Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian_Hoplite^Crazed_Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia_dokhtar-i-Sanjar^Fei_Dao^Gabeed^GeN76^General_Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack_Merchantson^JoG^Jov^Kazzan^King_Jonathan_the_Great^Kleidophoros^knight^Kong_Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord_Rich^lordum_ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin_Peace_Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord_Champion^okiN^Orion^OTuphlos^Papa_Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red_River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru_1993^Shun^silentdawn^Sir_Gowe^Skyrage^Slawomir_of_Aaarrghh^SoloSebo^SovietSoldier^Stabbing_Hobo^Stratigos001^Styo^TalonAquila^test^The_Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome_To_Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi_Murasaki^Yoshiboy^Zyconnic^^^Special_Thanks_to_Toby_Lee_for_his_ideas_and_in_depth_feedback_on_the_combat_system.^...and_many_many_other_wonderful_Mount&Blade_players!^^(This_is_only_a_small_sample_of_all_the_players_who_have_contributed_to_the_game_by_providing_suggestions_and_feedback.^This_list_has_been_compiled_by_sampling_only_a_few_threads_in_the_Taleworlds_Forums.^Unfortunately_compiling_an_exhaustive_list_is_almost_impossible.^We_apologize_sincerely_if_you_contributed_your_suggestions_and_feedback_but_were_not_listed_here,_and_please_know_that_we_are_grateful_to_you_all_the_same...)
str_credits_10 Paradox_Interactive^^President_and_CEO:^Theodore_Bergqvist^^Executive_Vice_President:^Fredrik_Wester^^Chief_Financial_Officer:^Lena_Eriksson^^Finance_&_Accounting:^Annlouise_Larsson^^VP_Sales_&_Marketing_US:^Reena_M._Miranda^^VP_Sales_&_Marketing_EU:^Martin_Sirc^^Distribution_Manager_Nordic:^Erik_Helmfridsson^^Director_of_PR_&_Marketing:^Susana_Meza^^PR_&_Marketing:^Sofia_Forsgren^^Product_Manager:^Boel_Bermann
str_credits_11 Logotype:^Jason_Brown^^Cover_Art:^Piotr_Fox_Wysocki^^Layout:^Christian_Sabe^Melina_Grundel^^Poster:^Piotr_Fox_Wysocki^^Map_&_Concept_Art:^Ganbat_Badamkhand^^Manual_Editing:^Digital_Wordsmithing:_Ryan_Newman,_Nick_Stewart^^Web:^Martin_Ericsson^^Marketing_Assets:^2Coats^^Localization:^S&H_Entertainment_Localization^^GamersGate:^Ulf_Hedblom^Andreas_Pousette^Martin_Ericson^Christoffer_Lindberg
str_credits_12 Thanks_to_all_of_our_partners_worldwide,_in_particular_long-term_partners:^Koch_Media_(Germany_&_UK)^Blue_Label_(Italy_&_France)^Friendware_(Spain)^New_Era_Interactive_Media_Co._Ltd._(Asia)^Snowball_(Russia)^Pinnacle_(UK)^Porto_Editora_(Portugal)^Hell-Tech_(Greece)^CD_Projekt_(Poland,_Czech_Republic,_Slovakia_&_Hungary)^Paradox_Scandinavian_Distribution_(Scandinavia)
str_profile_banner_selection_text Choose_a_banner_for_your_profile:
str_use_default_banner Use_Faction's_Banner
str_game_type_1 Conquest
str_game_types_end game_types_end
str_fac_1_default_name Red_Faction
str_fac_2_default_name White_Faction
str_fac_3_default_name Blue_Faction
str_fac_4_default_name Green_Faction
str_fac_5_default_name Yellow_Faction
str_fac_6_default_name Purple_Faction
str_fac_7_default_name Orange_Faction
str_fac_8_default_name Black_Faction
str_leave_edit_mode Leave_scene_editing_mode?
str_distance_reg1_sq_distance_reg2 Distance:_{reg1},_sq_distance:_{reg2}.
str_choose_faction_banner Choose_the_banner_for_your_faction:
str_keep_current_banner Keep_the_current_banner
str_next Next
str_previous Previous
str_spectate Spectate
str_join_game Join_Game
str_choose_an_option Choose_an_option:
str_choose_an_option_targeting_s1 Choose_an_option,_targeting:_{s1}
str_change_options Change_Options
str_change_controls Change_Controls
str_show_rules Show_Game_Rules
str_show_info Show_Game_Information
str_admin_panel Administrator_Panel
str_admin_tools Administrator_Tools
str_admin_items Administrator_Items
str_kick_player Kick_a_player
str_ban_player_temp Ban_a_player_temporarily
str_ban_player_perm Ban_a_player_permanently
str_mute_player Mute_/_unmute_a_player
str_kill_player Kill_a_player
str_fade_player_out Fade_a_player_out
str_freeze_player Freeze_/_thaw_a_player
str_teleport_to_player Teleport_to_a_player
str_equip_admin_armor Equip_admin_armor
str_become_invisible Become_invisible
str_refill_health Refill_health
str_become_godlike Become_godlike
str_spawn_admin_horse Spawn_admin_horse
str_remove_admin_horses Remove_admin_horses
str_teleport_to_ships Teleport_to_ships
str_reset_sunken_ships Reset_sunken_ships
str_quit Quit
str_choose_a_player_to_s0 Choose_a_player_to_{s0}:
str_kick kick
str_ban_temp ban_temporarily
str_ban_perm ban_permanently
str_mute mute_/_unmute
str_kill kill
str_fade_out fade_out
str_freeze freeze_/_thaw
str_teleport_to teleport_to
str_propose_as_lord propose_as_lord
str_send_message_to send_the_message_to
str_give_take_door_key give_/_take_away_door_key
str_give_take_chest_key give_/_take_away_chest_key
str_request_poll Request_Poll
str_choose_a_poll_type Choose_a_poll_type:
str_s0__reg0_ {!}{s0}_({reg0})
str_choose_poll_scene Change_the_scene
str_choose_poll_kick Kick_a_player
str_choose_poll_ban Ban_a_player
str_choose_poll_faction_lord Change_your_faction's_lord
str_choose_a_scene Choose_a_scene:
str_faction_admin Faction_Administration
str_change_faction_banner Change_faction_banner
str_change_faction_name Change_faction_name
str_kick_player_from_faction Kick_player_from_faction
str_manage_door_keys Manage_door_keys
str_manage_chest_keys Manage_chest_keys
str_choose_a_faction Choose_a_faction:
str_declare_faction_hostile Declare_a_faction_hostile
str_offer_faction_peace Offer_a_faction_peace
str_log_admin_target_player Admin_{s0}_({reg0})_{s3}_player_{s1}_({reg1}).
str_log_admin_target_self Admin_{s0}_({reg0})_{s3}.
str_log_admin_kick kicked
str_log_admin_ban_temp temporarily_banned
str_log_admin_ban_perm permanently_banned
str_log_admin_mute muted_/_unmuted
str_log_admin_kill killed
str_log_admin_fade_out faded_out
str_log_admin_freeze froze_/_thawed
str_log_admin_teleport_to teleported_to
str_log_admin_get_armor equipped_admin_armor
str_log_admin_get_invisible became_invisible
str_log_admin_refill_health refilled_health
str_log_admin_become_godlike became_godlike
str_log_admin_get_horse spawned_an_admin_horse
str_log_admin_remove_horses removed_admin_horses
str_log_admin_teleport_to_ships teleported_to_the_next_ship
str_log_admin_reset_ships reset_sunken_ships
str_log_admin_cheat_money took_{reg0}_gold
str_log_admin_cheat_item took_item_'{s4}'
str_poll_change_scene Change_scene_to_{s1}
str_poll_kick_player Kick_player_{s1}
str_poll_ban_player Ban_player_{s1}
str_poll_faction_lord Make_{s1}_the_lord_of_{s2}
str_poll_log Player_{s3}_started_a_poll:_{s0}
str_poll_existing Another_poll_is_already_in_progress.
str_poll_invalid Invalid_poll.
str_poll_result_no The_poll_was_rejected.
str_poll_result_yes The_poll_was_accepted.
str_poll_result_admin_no The_poll_was_rejected_by_an_administrator.
str_poll_result_admin_yes The_poll_was_accepted_by_an_administrator.
str_poll_requester_keys Called_by:_{s1}_-_yes:_F9,_no:_F8,_abstain:_F7
str_poll_time_left ({reg0}_seconds_left)
str_departed_player <departed_player>
str_set_s0 Set_{s0}
str_s0_reg1 {!}{s0}_{reg1}
str_invalid_respawn_period Invalid_respawn_period.
str_invalid_max_players Invalid_maximum_players_value.
str_invalid_scene Invalid_scene.
str_command_not_implemented Command_is_not_implemented.
str_bot_count Bot_count:
str_round_max_seconds round_max_seconds:
str_respawn_period Respawn_period_(seconds):
str_num_bots_voteable num_bots_voteable:
str_maps_voteable Allow_polls_to_change_scene:
str_factions_voteable factions_voteable:
str_player_respawn_as_bot player_respawn_as_bot:
str_kick_voteable Allow_polls_to_kick_players:
str_ban_voteable Allow_polls_to_ban_players:
str_valid_vote_ratio Poll_accept_threshold_(%):
str_auto_team_balance_limit auto_team_balance_limit:
str_starting_gold Starting_gold_(%):
str_combat_gold_bonus Combat_gold_bonus_(%):
str_round_gold_bonus round_gold_bonus:
str_player_banners_allowed player_banners_allowed:
str_force_default_armor No_loot_from_killing_commoners:
str_team_points_gained_for_flags team_points_gained_for_flags:
str_points_gained_for_capturing_flags points_gained_for_capturing_flags:
str_map_time_limit Game_time_limit_(minutes):
str_team_point_limit Victory_condition_time_(minutes):
str_defender_spawn_count defender_spawn_count:
str_disallow_ranged_weapons Admin_gold_disabled:
str_max_players Maximum_number_of_players:
str_friendly_fire friendly_fire:
str_melee_friendly_fire melee_friendly_fire:
str_friendly_fire_damage_self_ratio friendly_fire_damage_self_ratio:
str_friendly_fire_damage_friend_ratio friendly_fire_damage_friend_ratio:
str_ghost_mode Spectator_camera:
str_control_block_direction Control_block_direction:
str_combat_speed Combat_speed:
str_add_to_game_servers_list Add_to_official_game_servers_list:
str_anti_cheat Enable_Valve_Anti-cheat_(Requires_valid_Steam_account):
str_combat_speed_0 Slowest
str_combat_speed_1 Slower
str_combat_speed_2 Medium
str_combat_speed_3 Faster
str_combat_speed_4 Fastest
str_automatic Automatic
str_by_mouse_movement By_mouse_movement
str_free Free
str_stick_to_any_player Lock_to_any_player
str_stick_to_team_members Lock_to_team_members
str_stick_to_team_members_view Lock_to_team_members'_view
str_game_rules Game_rules:^
str_s0_reg0 {!}{s0}_{reg0}
str_s0_s1 {!}{s0}_{s1}
str_s2_s3 {!}{s2}^{s3}
str_s0__s1 {!}{s0},_{s1}
str_scene_name Scene_name:
str_server_name Server_name:
str_game_password Game_password:
str_welcome_message Welcome_message:
str_map Map:
str_start_map Start_map
str_edit_scene Edit_scene
str_zero 0
str_remaining_time_reg0_s0reg1_s1reg2 Remaining_time:_{reg0}:{s0}{reg1}:{s1}{reg2}
str_respawning_in_reg0_seconds Respawning_in_{reg0}_seconds
str_press_select_spawn_point Press_1-5_to_select_spawn_point
str_press_select_spawn_area Press_~_to_change_area:_{s1}
str_number_of_factions_reg0 Number_of_factions:_{reg0}
str_victory_condition_none No_victory_condition
str_victory_condition_castles Victory:_hold_all_castles_for_{reg0}_minutes
str_player_name Player_Name
str_class Class
str_kills Kills
str_deaths Deaths
str_ping Ping
str_score Score
str_score_reg0 Score:_{reg0}
str_all_players All_Players
str_reg0_players {reg0}_players
str_reg0_player {reg0}_player
str_reg0_players_of_reg1 {reg0}_players_of_{reg1}
str_reg0_player_of_reg1 {reg0}_player_of_{reg1}
str_reg0 {!}{reg0}
str_s0 {!}{s0}
str_done Done
str_use Use
str_buy Buy
str_buy_sell_craft Buy_/_Sell_/_Craft
str_dont_have_enough_money You_don't_have_enough_money.
str_cant_equip_item You_can't_equip_this_item.
str_collect_reg1_gold Collect_{reg1}_gold
str_rest Rest
str_winch_lower Lower
str_winch_raise Raise
str_winch_drop Drop
str_cut_down Cut_down
str_mine Mine
str_harvest Harvest
str_burn Burn
str_process_wood Process_wood
str_process_iron Process_iron
str_stockpile Stockpile
str_export Export
str_build Build
str_s0__s1_ {!}{s0}_({s1})
str_drop_money_bag Drop_money_bag
str_deposit_money_chest Deposit_in_money_chest
str_withdraw_money_chest Withdraw_from_money_chest
str_admin_cheat_money Give_yourself_money_(Admin)
str_no_money_chest_nearby No_money_chests_nearby.
str_cant_open_money_chest You_can't_open_the_money_chest.
str_not_enough_money_in_chest Not_enough_money_in_the_chest.
str_gold_reg2 Gold:_{reg2}
str_buy_banner_faction Buy_a_banner_for_the_{s1}
str_stack_count_reg1_s0 Stack_count:_{reg1}^{s0}
str_womens_clothes Women's_clothes
str_item_id Item_ID:
str_spawn_s1 Spawn_{s1}
str_troop_not_available Not_available_to_you^{s0}
str_troop_train Train_to_be_{s1}_for_the_{s2}
str_troop_leave_faction Leave_your_faction_and_become_{s1}
str_troop_assume_role Assume_the_role_of_{s1}_of_the_{s2}
str_troop_become Become_{s1}_with_the_{s2}
str_troop_become_for Become_{s1}_for_the_{s2}
str_troop_cost {s0}^Cost:_{reg10}
str_troop_strength_agility {s0}^Strength:_{reg10}^Agility:_{reg11}
str_troop_weapon_proficiencies {s0}^One_handed:_{reg10}^Two_Handed:_{reg11}^Polearms:_{reg12}^Archery:_{reg13}^Crossbows:_{reg14}^Throwing:_{reg15}
str_requires_strength_reg1 Requires_strength:_{reg1}
str_requires_power_draw_reg1 Requires_power_draw:_{reg1}
str_requires_power_throw_reg1 Requires_power_throw:_{reg1}
str_requires_shield_reg1 This_shield_cannot_be_used_({reg1})
str_requires_riding_reg1 Requires_riding:_{reg1}
str_joined_the_s1 You_have_joined_the_{s1}.
str_must_leave_s1_first You_must_leave_the_{s1}_first.
str_not_a_member_of_s1 You_are_not_a_member_of_the_{s1}.
str_s1_captured_s2 The_{s1}_have_captured_{s2}!
str_door_locked_by_s1 The_door_is_locked_by_the_{s1}.
str_door_bolted The_door_is_bolted_on_the_other_side.
str_s0_killed_faction_member {s0}_killed_a_member_of_the_same_faction!
str_s0_killed_friendly_faction_member {s0}_killed_a_member_of_a_friendly_faction!
str_s0_has_been_outlawed {s0}_has_been_outlawed!
str_you_have_been_outlawed You_have_been_outlawed!
str_your_outlaw_rating_now_reg1 Your_outlaw_rating_is_now_{reg1}.
str_scene_error_this_faction_is_not_active Scene_error:_this_faction_is_not_active!
str_you_are_not_lord_of_s1 You_are_not_the_lord_of_the_{s1}.
str_you_are_now_lord_of_s1 You_are_now_the_lord_of_the_{s1}.
str_s10_now_lord_of_s1 {s10}_is_now_the_lord_of_the_{s1}.
str_s10_now_known_as_s1 The_{s10}_are_now_known_as_the_{s1}.
str_banner_used_by_s1 That_banner_is_used_by_the_{s1}.
str_s1_doesnt_need_merc The_{s1}_doesn't_need_mercenaries.
str_s1_reign_supreme The_{s1}_reign_supreme!
str_s1_now_hostile_towards_s10 The_{s1}_are_now_hostile_towards_the_{s10}.
str_s1_and_s10_made_peace The_{s1}_and_the_{s10}_have_made_peace.
str_lord_of_s1_withdraws_offer_of_peace The_lord_of_the_{s1}_withdraws_the_offer_of_peace.
str_lord_of_s1_offers_peace The_lord_of_the_{s1}_offers_peace.
str_not_riding_cart_horse You_are_not_riding_a_cart_horse.
str_already_towing_cart Already_towing_another_cart.
str_resource_required More_resources_required.
str_not_at_mast_or_rudder You_are_not_close_enough_to_the_mast_or_rudder.
str_craft_not_skilled You_don't_seem_to_be_skilled_enough.
str_craft_wrong_resources You_don't_seem_to_have_the_right_resources.
str_no_horse You_have_no_horse.
str_too_wounded_to_rest Too_wounded_to_rest_here.
str_chat_format [{s1}]_{s0}
str_send_message_to_players_nearby Send_message_to_players_nearby:
str_send_message_to_the_s11 Send_message_to_the_{s11}:
str_change_faction_name Change_the_name_of_your_faction:
str_send_admin_message Send_administrator_message:
str_send_admin_message_to_s1 Send_administrator_message_to_{s1}:
str_admin_chat_format *ADMIN*_[{s1}]_{s0}
str_admin_chat_player_format *PLAYER*_[{s1}]_{s0}
str_admin_chat_to_player_format *ADMIN*_[{s1}]_>_[{s2}]_{s0}
str_admin_announcement_format *ANNOUNCEMENT*_[{s1}]_{s0}
str_error_unable_to_find_link_scene_prop Unable_to_find_link_for_scene_prop_-_instance:_{reg10}_kind:_{reg11}_link_kind:_{reg12}
str_error_scene_prop_0_pw Error:_scene_prop_instance_id_0_(kind_{reg0})_is_scripted_(pw),_so_it_might_not_work_correctly.
str_pw_welcome {s10}^^General_Information^^When_you_first_join_the_game,_you_start_in_the_commoners_faction_as_a_peasant;_to_train_as_another_troop_type_and_join_a_faction_at_the_same_time,_go_to_one_of_the_castles_and_use_a_training_station._You_can_only_join_another_faction_as_a_commoner,_or_to_become_a_commoner._The_outlaws_faction_can_be_joined_by_training_as_one,_but_you_will_also_get_transferred_to_it_after_multiple_team_kills._Troop_type,_faction,_gold,_and_outlaw_rating_are_saved_every_few_seconds,_and_if_you_get_disconnected_from_the_game,_when_you_rejoin_your_previous_stats_will_be_given_back,_minus_some_gold._At_peasant,_ruffian,_or_brigand_training_stations,_clicking_use_will_switch_faction_to_commoners_or_outlaws_without_respawning,_keeping_your_previous_class_until_you_die;_but_after_that_you_will_respawn_as_the_targeted_troop,_unless_your_previous_troop_type_was_peasant_or_serf._You_can_also_switch_factions_by_just_clicking_use_if_you_are_using_the_targeted_troop_type_already,_or_at_the_mercenary_training_stations_(which_are_enabled_only_when_the_faction_owns_no_castles)._For_a_certain_period_after_a_player_spawns_they_will_be_invulnerable_to_attack,_and_also_unable_to_attack_others;_when_this_period_is_over_the_default_weapons_will_be_given.^^To_buy_items_from_stockpiles,_sheath_your_weapons_and_tap_the_use_button_(rather_than_hold_it_down);_to_sell,_hold_the_item_in_your_hand_and_tap_use._When_bought,_items_are_spawned_right_on_top_of_the_stockpile,_so_you_might_have_to_aim_around_until_the_'Equip'_overlay_shows._Holding_down_the_use_key_until_the_bar_finishes_is_for_crafting_the_item:_you_need_to_have_the_required_engineering_skill_and_resources_equipped._If_the_item_stockpile_has_no_'Stack_count'_line_in_the_stats_overlay,_it_is_not_craftable,_and_an_unlimited_amount_of_items_can_be_bought_there.^^Trees_can_be_cut_down_for_wood_and_mines_hit_for_iron_with_the_required_labouring_skill_and_tools;_trees_regrow_after_a_while,_and_mines_respawn_after_a_longer_period._These_resources_can_be_refined_with_engineering_skill_at_stations_in_the_castles_-_the_carpenter's_bench_and_the_forge_-_and_then_used_for_crafting_weapons_or_other_items._The_forge_can_be_used_to_combine_or_split_iron_bar_types_into_the_larger_or_smaller_type:_to_split,_stand_on_the_left_side_and_use_the_forge,_to_combine,_stand_on_the_right._Certain_destructable_items_like_doors_or_bridges_can_be_repaired_with_engineering_skill,_tools,_and_resources_like_wood_(of_which_any_wood_item_will_do,_though_items_can_have_different_resource_values).^^To_sail_a_ship_requires_two_players_(or_one_player_moving_around_a_lot):_using_the_up_and_down_arrow_keys_near_the_main_mast_will_change_the_forward_or_backward_movement;_using_the_left_and_right_arrow_keys_near_the_rudder_will_steer_the_ship,_as_long_as_the_steering_player_doesn't_move_away;_up_or_down_keys_at_the_rudder_will_center_it._Your_level_of_sailing_skill_determines_how_fast_you_can_sail._When_the_ramp_is_resting_on_the_deck,_using_will_move_it_away_from_the_player,_extending_over_the_side,_then_using_once_more_will_move_it_back_to_the_center;_if_the_ship_is_not_moving_the_ramp_will_angle_down_near_ground_level._The_up_arrow_key_can_be_used_to_climb_up_the_side_of_the_ship_from_close_beside_the_middle_section_of_the_hull._Ships_will_be_damaged_when_colliding_with_the_ground,_large_objects_in_the_water,_or_other_ships,_but_they_can_be_repaired_with_wood_by_engineers;_otherwise,_after_enough_damage_they_will_sink._If_you_stay_under_water_for_too_long_you_will_drown_-_more_quickly_the_faster_you_move.^^The_money_bag_window_(which_is_toggled_with_the_native_inventory_key)_can_be_used_to_drop_money_bag_items,_or_access_money_chests._The_value_of_the_last_money_bag_picked_up_is_used_when_dropping_one_or_pressing_attack_to_get_the_money,_rather_than_the_particular_bag_you_have_wielded_(due_to_game_engine_limitations)._To_deposit_gold_in_a_chest_you_must_be_near_it,_and_to_withdraw_you_also_either_need_to_be_the_lord_of_the_associated_faction,_break_the_chest_open_with_a_weapon,_or_use_a_lock_pick_to_open_it_(looting_skill_makes_success_more_likely)._To_tell_if_a_money_chest_is_unlocked,_press_and_release_the_use_button:_if_you_hear_a_click_sound_it_is_locked,_but_if_no_sound_it_is_unlocked;_locked_teleport_doors_work_the_same_way,_except_that_they_are_relocked_by_using_the_door_as_a_member_of_the_faction_owning_the_castle._When_you_die,_a_bag_with_a_small_percentage_of_your_money_and_part_of_the_value_of_your_armor_will_be_dropped,_along_with_all_your_equipped_items.^^Troops_with_the_wound_treatment_skill_can_heal_other_badly_wounded_players_by_hitting_them_with_the_surgeon's_scalpel,_up_to_a_certain_percentage_of_full_health;_while_resting_on_beds_can_be_used_by_less_wounded_troops_to_heal_fully_-_each_type_of_bed_can_have_a_different_minimum_health_required._Players_hit_with_a_poisoned_dagger_will_die_slowly_over_time,_unless_a_doctor_treats_them_with_a_healing_herb_leaf.^^Enemy_castles_can_be_captured_for_your_faction_by_using_the_flag_pole_(probably_on_top_of_the_castle_keep)_while_holding_a_your_faction's_banner_item._The_banner_and_name_of_a_faction_can_be_changed_by_the_lord;_when_the_banner_is_changed,_armor_on_players_of_that_faction_will_be_updated,_but_hand_banners_will_not.^^To_shout_with_the_local_chat_messages,_hold_down_right_shift_while_pressing_enter._With_faction_chat_messages,_the_lord_can_send_messages_that_are_displayed_in_big_letters_in_the_same_way,_with_right_shift._A_normal_player_can_only_send_admin_chat_messages_that_are_visible_to_other_admins_on_the_server;_admins_can_also_send_messages_to_specific_players_after_selecting_from_the_list_brought_up_with_F11_(press_escape_to_cancel_the_list_and_target_everyone),_and_can_also_hold_right_shift_when_sending_to_send_announcements_to_all_players_or_warnings_to_a_specific_player._As_admin,_holding_down_right_shift_while_voting_overrides_the_poll.
str_pw_editor_welcome Press_F1_for_editing_information.
str_pw_editor_info --_General_editing_information^^*_Scripted_scene_props_(starting_with_pw)_do_not_work_in_this_mode,_only_on_a_dedicated_server.^*_Make_sure_the_first_few_scene_props_placed_are_not_scripted_(start_with_pw):_instance_id_0_can't_be_handled_by_some_scripts.^*_Factions_are_numbered_from_0_-_9,_with_commoners_=_0,_outlaws_=_1,_and_the_4_castle_factions_starting_from_2.^*_Castles_are_numbered_from_2_-_9,_and_start_the_mission_owned_by_the_corresponding_castle_faction:_for_example,_the_default_'White_Faction'_starts_with_castle_3.^*_Factions_are_enabled_for_the_scene_if_at_least_one_capture_point_is_placed_for_their_starting_castle.^*_Spawn_points_are_0_-_4_for_commoners,_10_-_14_for_outlaws,_20_-_24_for_castle_1,_and_so_on,_up_to_90_-_94_for_castle_8.^*_For_rotating_scene_props_like_trees_or_destroyable_doors,_place_the_origin_at_or_slightly_above_ground_level.^^--_Edit_scene_mode_keys^F1_=_this_information^F2_=_scene_prop_editor_value_information^F9_=_spawn_new_random_player_agent^F10_=_move_agent_to_the_positions_of_all_scene_props_added_to_the_ship_collision_list_when_the_scene_was_loaded^F11_=_spawn_test_horse_at_agent_position^F12_=_measure_distance_to_the_first_spr_pw_test_gold
str_pw_editor_values_info Scene_prop_editor_values_1_and_2^^pw_buy_*,_pw_stockpile_*:^value_1_=_faction_+_multiplier^value_2_=_initial_stockpile_count^^pw_export_*:^value_1_=_faction_+_multiplier^value_2_=_faction_tax_multiplier^^pw_change_troop_*:^value_1_=_faction_+_multiplier^^pw_door_rotate_*:^value_1_=_faction_+_multiplier^value_2_=_options_bitfield_(0x1_=_start_open,_0x2_=_bolted,_0x4_=_not_pickable)^^pw_door_teleport_*:^value_1_=_faction_+_multiplier^value_2_=_linking_id_with_x^^pw_iron_mines:^value_1_=_initial_hit_points_/_1000^^pw_bridges:^value_2_=_linking_id_with_x_footing^^pw_walls,_ladders:^value_2_=_linking_id_with_x_build^^pw_portcullises,_drawbridges:^value_1_=_options_bitfield_(0x1_=_start_closed)^value_2_=_linking_id_with_x_winch^^pw_ships:^value_1_=_initial_ramp_position_(0_=_center,_1_=_left,_2_=_right)^Only_place_the_hull,_the_other_parts_are_spawned_at_mission_start.^^pw_castle_capture_point:^value_1_=_faction_/_castle_id^^pw_castle_sign:^value_1_=_faction_/_castle_id^value_2_=_number_of_the_name,_listed_at_the_end_of_strings.txt_(name_can't_be_one_used_by_another_castle)^^pw_castle_money_chest:^value_1_=_faction_/_castle_id^value_2_=_initial_gold^^pw_scene_day_time:^value_1_=_scene_hour_of_day_(0_-_23)^^pw_scene_cloud_haze:^value_1_=_global_cloud_(adjusts_skybox)^value_2_=_global_haze^^pw_scene_ambient_sound:^value_1_=_sound_id_offset_from_snd_fire_loop^value_2_=_probability_the_sound_will_be_played_(0_-_100)_or_127_=_looping^^^The_values_can_be_modified_in_the_scene_editor_panel,_scene_prop_section:_the_two_fields,_labelled_'Var_No'_and_'Var_2_No'._These_can_each_store_an_integer_in_the_range_0_-_127.^^The_scene_props_with_'value_1_=_faction_+_multiplier'_share_the_same_code_for_storing_a_combination_of_faction_id_/_castle_id_and_gold_value_multiplier_in_value_1:^0_is_the_commoner_faction,_which_normally_means_the_prop_is_not_associated_with_any_faction,_1_for_outlaws,_and_2_-_9_associate_the_scene_prop_with_a_castle_(which_defaults_to_the_corresponding_faction_id_from_2_-_5).^The_other_part_is_a_multiple_of_10,_representing_specific_gold_value_multipliers:^0_=_100%,_the_default_value^10_=_20%^20_=_40%^30_=_60%^40_=_80%^50_=_120%^60_=_140%^70_=_160%^80_=_180%^90_=_200%^100_=_350%^110_=_500%^120_=_1000%^These_two_separate_values_are_combined:_for_example,_31_=_outlaw_faction_and_60%_value,_116_=_castle_4_(starts_as_faction_0_-_red_faction)_and_500%_value.^^The_scene_props_with_'value_2_=_linking_id_with_x'_mean_that_they_are_designed_to_be_linked_to_another_scene_prop,_x_representing_the_first_scene_prop's_name:^On_scene_load,_the_props_are_linked_by_searching_for_the_nearest_prop_in_the_scene_of_the_specified_type,_with_the_same_value_2,_and_that_hasn't_already_been_linked;_so_for_example,_with_a_teleport_door_pair_on_opposite_sides_of_the_scene,_you_could_set_the_value_2_of_both_to_53_and_not_use_that_number_for_any_of_the_other_props_of_the_same_type,_so_they_are_linked_correctly_even_when_not_close_together,_or_if_someone_else_adds_more_props_of_the_same_type_in_between.
str_name_server_error_code_reg0 Name_server:_error_code_{reg0}.
str_name_server_invalid_response Name_server:_invalid_response_'{reg0}|{reg1}|{reg2}|{s0}'.
str_name_server_log_s10 Name_server:_player_{s0}_({reg2}):_{s10}
str_kicked_using_other_players_name Kicked_for_using_another_player's_name.
str_kicked_using_other_clan_tag Kicked_for_using_another_clan's_tag.
str_http_s1_password_s2_id_reg1_uid_reg2_name_s0 http://{s1}/checkplayer.php?password={s2}&id={reg1}&uid={reg2}&name={s0}
str_name_server localhost/pwnameserver
str_name_server_password WD915Kyi18
str_scene_name_1 Test_Scene
str_scene_name_2 Scene_2
str_scene_name_3 Scene_3
str_scene_name_4 Scene_4
str_scene_name_5 Scene_5
str_scene_name_6 Scene_6
str_scene_name_7 Scene_7
str_scene_name_8 Scene_8
str_scene_name_9 Scene_9
str_scene_names_end scene_names_end
str_castle_name_0 Laszloburg_Castle
str_castle_name_1 Vornneston_Castle
str_castle_name_2 Hakrholm_Castle
str_castle_name_3 Pordisett_Castle
str_castle_name_4 Bernstead_Castle
str_castle_name_5 Osvirklif_Castle
str_castle_name_6 Montibeil_Castle
str_castle_name_7 Zavansk_Castle
str_castle_name_8 Valdemel_Castle
str_castle_name_9 Berwinwic_Castle
str_castle_name_10 Praven_Castle
str_castle_name_11 Jelkala_Castle
str_castle_name_12 Sargoth_Castle
str_castle_name_13 Shariz_Castle
str_castle_name_14 Volcain_Mine
str_castle_name_15 Bono_Mine
str_castle_name_16 Pilmir_Mine
str_castle_name_17 Mount_Hellstone
str_castle_name_18 Jerusalem
str_castle_name_19 Milturn_Village
str_castle_name_20 Pinecrest_Village
str_castle_name_21 Burglen_Village
str_castle_name_22 Serindiar_Village
str_castle_name_23 Richfield_Village
str_castle_name_24 Dusturil_Village
str_castle_name_25 Retden_Village
str_castle_name_26 Crusader_Castle
str_castle_name_27 Oasis
str_castle_name_28 Sarranid_Castle
str_castle_name_29 Old_Port
str_castle_name_30 Laras_Outpost
str_castle_name_31 Tandcot_Outpost
str_castle_name_32 Durifell_Outpost
str_castle_name_33 Brackaltwald_Outpost
str_castle_names_end Invalid_Castle_Name
